The Nature skill measures a character’s knowledge of natural terrains, [beasts](https://a5e.tools/rules/introduction-monsters), [plants](https://a5e.tools/rules/introduction-monsters), and hazards. It can also be used to sense whether a creature is the product of this world or of another plane of existence. Unlike Survival, the Nature skill doesn’t necessarily imply practical experience with a phenomenon. The most commonly used ability score is Intelligence. A character might use Wisdom to recognize a hazard or Charisma to bring calm to an errant elemental presence disrupting an abandoned druid’s grove (or other place of great natural power).
*Specialties: astronomy, [beast](https://a5e.tools/rules/introduction-monsters) lore, farming, fey, [plant](https://a5e.tools/rules/introduction-monsters) lore, weather.*