A character can perform a Medicine check to stabilize a dying creature, treat or diagnose a disease or poison, or determine a cause of death. The most commonly used ability score is Wisdom. A character might use Intelligence to diagnose a rare poison or Constitution to nurse someone through a lengthy and dangerous illness. *Specialties: animals, autopsy, diseases, herbalism, poisons.* ### Medicine Checks Source: Mysterious and Marvelous Miscellanea #### DC 15 - If you expend a use of a [healer's satchel](https://a5e.tools/rules/medicinals) to automatically stabilize a creature, make a Medicine check as part of the same action. If successful, they are instantly healed 1 hit point. - If you are using a [medicinal salve](https://a5e.tools/rules/medicinals) to treat a creature's wounds over a short rest, make a Medicine check. If successful, the bonus healing they receive is increased by your [[00-Balance Of Powers/3-Mechanics/6-Ability Scores/Proficiency Bonus|Proficiency Bonus]]. #### DC 18 - If a creature would gain one or more levels of fatigue at the end of combat as a result of either being reduced to 0 hit points or negating a critical hit, you may spend 1 minute treating them as long as you start within 1 round of combat ending, making a Medicine check. If successful, reduce the number of fatigue levels they gain by 1. This has no effect on levels of strife gained, cannot be used if the creature would have had 7 levels of fatigue, and a creature can only benefit from this treatment once per long rest. #### DC 20 - When applying a [medicinal](https://a5e.tools/rules/medicinals), make a Medicine check. If successful, the medicinal is not consumed, but the benefit is still granted. You may only make this check once per dose of a medicinal. #### DC 25 - If a creature would die as a result of failing a saving throw against massive damage, you may make a Medicine check to try and save them as long as you do so within 1 round. On a success, they are not dead, but they are unconscious, dying, and have failed two death saves. A creature may only be saved in this manner once per long rest.