___ **Multiclassing and the Wielder** If your group uses the optional rule on multiclassing, here’s what you need to know if you choose wielder as one of your classes. ***Ability Score Minimum.*** As a multiclass character, you must have at least either a Strength or Dexterity score of 13 to take a level in this class, or to take a level in another class if you are already a wielder. ***Proficiencies Gained.*** If wielder isn’t your initial class, here are the proficiencies you gain when you take your first level as a wielder: light armor, medium armor, shields, simple weapons, martial weapons. ___ ## Bonded Artifact At 1st level you acquire a magical artifact that acts as the source of your power. Your artifact is bonded to you and any creature other than you that attempts to wear, wield, or otherwise use your artifact can only utilize it as its mundane equivalent. Artifacts are typically indestructible but if somehow your artifact is broken, destroyed, or separated from you, you always magically know what direction it is in and you can magically repair it once you finish a long rest with it. Your bonded artifact can take many different forms, choose one of the following options when you first gain this feature, this choice cannot be changed. #### Weapon of Power Your bonded artifact is a simple or martial weapon of your choice. You gain a +1 bonus to attack and damage rolls made with your bonded artifact. This bonus increases by 1 when you reach your 5th Wielder level (+2), 11th Wielder level (+3), and 17th Wielder level (+4). #### Armor of Power Your bonded artifact is a suit of armor, outfit, article of clothing, or an item that is otherwise worn. While wearing your bonded artifact you are magically protected and your armor class equals 10 + your spellcasting ability modifier + 2 and increases by +1 at levels 5, 9, 13, and 17. You can use a shield and still gain this benefit. In addition, you add the spell shield to your list of known wielder spells. (Note this is errata.) #### Font of Power Your object of power takes the form of a wand, talisman, staff, or any other object that could normally be used as a spellcasting focus. You add +2 to the number of artifact charges your bonded artifact has. This increases by +1 at levels 5, 9, 13, and 17. (Note this is errata.) ## Magic Wielding #### Artifact Charges #### Spells Known of 1st-Level and Higher #### Spellcasting Ability #### Artifact Focus ## Wielder Archetype ## Combat Maneuvers ## Charged Exertion ## Relic Arts ## Artifact Whispers As your bond with your artifact has grown, you’ve noticed a pull, a whisper in your mind giving you insights and skills beyond your own capacities. At 4th level, you gain an artifact whisper of your choice, the artifact whispers available to you are detailed at the end of the class description. The artifact whispers column of the Wielder table shows you when you gain more artifact whispers. [[00-Balance Of Powers/3-Mechanics/3-Classes/Wielder/Wielder#Knacks (Artifact Whispers)|Knacks (Artifact Whispers)]] ## Object of Notoriety ## Ability Score Imrovement ## Extra Attack ## Spellsword ## Relic's Focus ## Artifact Incarnate #### Weapon of Power Incarnate #### Armor of Power Incarnate #### Font of Power Incarnate ## Artifact Unleashed #### Unleashed Weapon of Power #### Unleashed Armor of Power #### Unleashed Font of Power ## Knacks (Artifact Whispers) When you gain access to a new artifact whisper, choose one of the following. Some whispers have requirements, you must meet those requirements before you choose that whisper. | Knack | Pre-requ | # | | ---------------------- | -------------------------------------------- | -------------------------------------------------- | | [[00-Balance Of Powers/3-Mechanics/3-Classes/Wielder/Artifact Whispers/Arcane Illuminator]] | | #additionalSpells | | [[00-Balance Of Powers/3-Mechanics/3-Classes/Wielder/Artifact Whispers/Bonded Fortitude]] | | #enhancedConstitutionSave #afterFailure #vsFatigue | | [[00-Balance Of Powers/3-Mechanics/3-Classes/Wielder/Artifact Whispers/Conditioned Armor]] | [[00-Balance Of Powers/3-Mechanics/3-Classes/Wielder/Wielder#Armor of Power\|Armor of Power]] | #resistHotWeather #resistColdWeather | | [[00-Balance Of Powers/3-Mechanics/3-Classes/Wielder/Artifact Whispers/Direct Translation]] | | #language | | [[00-Balance Of Powers/3-Mechanics/3-Classes/Wielder/Artifact Whispers/Enigmatic Training]] | Enigmatist Archetype | #intelligenceCheckBonus | | [[00-Balance Of Powers/3-Mechanics/3-Classes/Wielder/Artifact Whispers/Entrusted Memories]] | Entrusted Archetype | #gainProficiency | | [[00-Balance Of Powers/3-Mechanics/3-Classes/Wielder/Artifact Whispers/Hidden Skills]] | | #gainSpecialty | | [[00-Balance Of Powers/3-Mechanics/3-Classes/Wielder/Artifact Whispers/Magic Divining Rod]] | | #detection | | [[00-Balance Of Powers/3-Mechanics/3-Classes/Wielder/Artifact Whispers/Magical Scout]] | Torch Bearer archetype | #foeDisadvantageChecks | | [[00-Balance Of Powers/3-Mechanics/3-Classes/Wielder/Artifact Whispers/Sustained by Death]] | [[00-Balance Of Powers/3-Mechanics/3-Classes/Wielder/Wielder#Weapon of Power\|Weapon of Power]] | #supply |