Your innate connection to magic allows you to overcome your physical limitations. You can always use Charisma for [[00-Balance Of Powers/3-Mechanics/6-Ability Scores/Athletics|Athletics]] checks, and you can likewise use Charisma to calculate your [jump distance](https://a5e.tools/rules/time-and-movement), [carrying capacity, and the weight you can lift, push, or drag](https://a5e.tools/rules/lifting-and-carrying). If you know the *[arcane muscles](https://a5e.tabletopbytheik.nl/compendium/spells/arcane_muscles)* cantrip, it grants you an expertise die on [[00-Balance Of Powers/3-Mechanics/6-Ability Scores/Athletics|Athletics]] checks instead of allowing you to use Charisma for Athletics checks. However, you cannot grant an expertise die to an Athletics check using the *friends* cantrip unless you could use Charisma on the check even without this feature. Source: Venture Forth #arcaneInnovations #enhancedAthletics #enhancedJump #encumbrance #enhancedArcaneMuscles