Your [[01-A5E/3 Classes/Herald/Herald#Divine Sense|Divine Sense]] can warn you of environmental hazards. Depending on which creature type pair you are attuned to, you can sense if you are within a mile of an area of a hazard or hazards associated with those types as indicated below. In order for this feature to work, “hazard” is defined by qualifying for the encounter element listed; this will not pick up a candle flame, a bottle of vinegar, someone’s magnetized compass needle, an icebox, or other innocuous, typically non-hazardous occurrences of these conditions. You also know the general directions (compass points) of any hazards detected. - **Celestials and Fiends.** Acid, extreme heat, fire, lava, memory crystals. - **Fey and Elementals.** Acid, extreme cold, extreme heat, fire, lava, poisonous plants. - **Aberrations and Undead.** High gravity, low gravity, magnetized ore, miring ground, vacuum Source: Venture Forth #divineLessons #enhancedDivineSense #detection #vsHazard