Your nature may intimidate your enemies, but never your friends. Children and animals, as well as the very old, instinctually trust you, and you gain an expertise die on [[Persuasion]] and [[Animal Handling]] checks against them. Additionally, when you take this knack, you gain one minor skill or hobby, such as whittling, whistling, cooking, or knitting. When you make a Persuasion or Animal Handling check where you can apply that minor skill or hobby, your expertise die increases to 1d6. Source: Venture Forth #developedTalents #persuasionBonus #animalHandlingBonus