*• A herald in shining armor rides across a battlefield, swinging her sword and calling down holy fire to smite her enemies.* *• A warlock reaches up and grasps their amulet, murmuring devilish incantations as eldritch power seeps from their fingers to envelop their foes.* *• A ranger slips soundlessly through the undergrowth, nocking an arrow as his quarry comes into view, his loyal animal companion at his side.* Being an adventurer is more than just an occupation. Your character has a spark somewhere deep inside their soul that places their feet on the path too dangerous for others to tread. Perhaps it was simply survival at first, or a quest for gold or honor, or maybe they answered a higher calling from a being far more powerful than they. But whatever its origin, it is the crucial element that separates the rogue from the simple pickpocket and the warlord from the common soldier. Classes define your adventurer’s core abilities. When your character starts out, they are beginners in their class, with only a few skills and specializations to their name. As they progress, however, they increase in power: spellcasters learn how to harness more spells, a berserker channels their ever-increasing rage more effectively, and an adept obtains greater discipline over their mind and body. Each level you gain grants you more skills and talents, creating a more proficient and accomplished adventurer. | Class | Description | Source | | -------------------------------- | --------------------------------------------------------------------------------------------------------------------------------------------------------------- | --------------------------------------- | | Adept<br>(aka Monk) | A living weapon that hones their control over body and mind, and channels their unwavering focus to achieve amazing feats | Adventurer's Guide | | Artificer | An arcano-scientific spellcaster who combines both magic and technology despite all the risks | Gate Pass Gazette / Advanced Artificers | | Bard | A charismatic performer who uses their music as a conduit to wield powerful magic | Adventurer's Guide | | [[00-Balance Of Powers/3-Mechanics/3-Classes/Berserker/Berserker]]<br>(aka Barbarian) | A warrior that harnesses their inner rage to dispense and absorb tremendous amounts of damage on the battlefield | Adventurer's Guide | | [[00-Balance Of Powers/3-Mechanics/3-Classes/Cleric/Cleric]] | A holy guardian that channels divine energies to both heal and harm in service to their higher power | Adventurer's Guide | | Druid | A secretive sage who shuns civilization and harnesses natural magic to call forth the elements and even change their own shape | Adventurer's Guide | | Elementalist | An adventurer who utilizes a deep connection to one of the four classical elements to create a wide variety of potent magical effects | Manual of Adventurous Resources | | Esper | A master of cognitive studies who weaponizes the structure and potential of thought itself | Paranormal Power | | [[00-Balance Of Powers/3-Mechanics/3-Classes/Fighter/Fighter]] | A master of martial techniques with expertise in a wide variety of weapons and combat maneuvers | Adventurer's Guide | | Herald<br>(aka Paladin) | An oathbound warrior driven by an inner strength to champion their cause through might and holy magic | Adventurer's Guide | | [[00-Balance Of Powers/3-Mechanics/3-Classes/Marshal/Marshal]] | A natural leader and master of the art of strategic warfare who inspires others to greatness | Adventurer's Guide | | [[00-Balance Of Powers/3-Mechanics/3-Classes/Ranger/Ranger]] | A wilderness and exploration expert who has honed their skills of survival and combat to endure even the most unforgiving wilderness in pursuit of their quarry | Adventurer's Guide | | [[00-Balance Of Powers/3-Mechanics/3-Classes/Rogue/Rogue]] | A master of stealth and subterfuge, reliant on trickery, keen reflexes, and quick fingers to gain the upper hand | Adventurer's Guide | | ~~Savant~~ | ~~A genius who relies on ingenuity, planning, and keen deductions.~~ | ~~Adventures in ZEITGEST~~ | | Scholar | A dedicated sage who has acquired vast swaths of information, ancient secrets, and new discoveries. For them, knowledge is power, quite literally | Heroes Old and New | | Sorcerer | A magic-wielder whose power springs forth from an innate element of their blood or heritage | Adventurer's Guide | | Warlock | A spellslinger who obtained arcane powers through an eldritch bargain with an other-worldly entity | Adventurer's Guide | | Wielder | One who relies on a power item of some sort, a bonded artifact | Manual of Adventurous Resources | | Witch | A keeper of the old magic, who worships it either as a force unto itself or personified as deity, pantheon, or other entity | Mysterious and Marvelous Miscellanea | | [[00-Balance Of Powers/3-Mechanics/3-Classes/Wizard/Wizard]] | A spellcaster who has mastered the arcane arts through years of practice and diligent study | Adventurer's Guide |