***Requirement:** [[00-Balance Of Powers/3-Mechanics/3-Classes/Adept/Practiced Techniques/Adept Speed]], proficiency with [[00-Balance Of Powers/3-Mechanics/6-Ability Scores/Athletics|Athletics]]* ___ You have advantage on [[00-Balance Of Powers/3-Mechanics/6-Ability Scores/Athletics|Athletics]] checks made to jump. On your turn, you can spend 1 [[00-Balance Of Powers/3-Mechanics/9-Maneuvers/Combat Maneuvers#Exertion Pool|exertion point]] to triple your [jump distances](https://a5e.tools/rules/time-and-movement) until the start of your next turn. #practicedTechniques #enhancedJump