## Combat (or Turn-Based Action)
**During Turn-Based Action (combat, etc), on your turn you get:**
- 1 Action
- 1 Bonus Action
- 1 Reaction (possibly, if the correct circumstances to trigger a reaction occur)
- Free Actions (harder to define a number, but at least 1 and ask Jim when unsure)
- Movement (split this up around the items above however you want)
## Your Combat Bonuses
*Don't forget any bonuses you might get from [[00-Balance Of Powers/3-Mechanics/8-Combat/Movement & Positioning#Tactical Positioning\|Tactical Positioning]].*
| Type | Bonus | Source | Requirements |
| ------------------------------------------------------------------------ | ----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- | ---------------------------------------------------------------------------------------- | ----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- |
| Any | Gain inspiration | [It's Own Reward](https://a5e.tabletopbytheik.nl/compendium/features/its_own_reward) | Complete a quest, keep a promise to your own detriment, keep an innocent safe while seriously endangering yourself, commit an act of genuine self-sacrifice that includes grievous injury to yourself |
| Attack | 3 attacks per round | [[01-A5E/3 Classes/Marshal/Marshal#Extra Attack\|Extra Attack]] | n/a |
| Attack | Gain expertise | [Intrepid](https://a5e.tabletopbytheik.nl/compendium/features/intrepid_human) | Once per rest |
| Attack | **Gain a bonus to the roll** equal to the number of allies you can see within 30 feet of you (up to +3) | [Saving Face](https://a5e.tabletopbytheik.nl/compendium/features/saving_face_tyrannized) | **Once per rest:** *after you miss* |
| Attack | Any creature friendly to you within 60 feet of you that can hear or see you can roll the tactics die as a bonus die when [making an attack roll](https://a5e.tools/rules/making-attack "Click to view a local node.") . | [[01-A5E/3 Classes/Marshal/Archetype - Talented Tactician#Tactical Edge (3rd level)\|Tactical Edge]] | The Tactics Die is available (hasn't been used since your last turn, or it is currently your turn) |
| Damage | Any weapon you wield does +1 damage | Claire Rivers - (Inexperienced) [[Smith]] | Your smith has fine-tuned the weapon over the course of a [short rest](https://a5e.tools/rules/resting "Click to view a local node.") . |
| [Help](https://a5e.tools/rules/actions-combat) (in attacking a creature) | In addition to the normal benefits of the Help action, that creature has disadvantage on attack rolls against creatures other than you until the start of your next turn. | [Selfless Aid](https://a5e.tabletopbytheik.nl/compendium/features/selfless_aid) | Spend inspiration |
| Initiative | You and friendly creatures gain expertise on your initiative rolls. | [[01-A5E/3 Classes/Marshal/Marshal#Call to Arms\|Call to Arms]] | Creatures must be within range of your [[01-A5E/3 Classes/Marshal/Marshal#Commanding Presence\|Commanding Presence]] |
| Initiative | You can swap your initiative result with any ally you can see. | [[01-A5E/3 Classes/Marshal/Marshal#Call to Arms\|Call to Arms]] | You can see the ally |