## Combat (or Turn-Based Action) **During Turn-Based Action (combat, etc), on your turn you get:** - 1 Action - 1 Bonus Action - 1 Reaction (possibly, if the correct circumstances to trigger a reaction occur) - Free Actions (harder to define a number, but at least 1 and ask Jim when unsure) - Movement (split this up around the items above however you want) ## Your Combat Bonuses *Don't forget any bonuses you might get from [[00-Balance Of Powers/3-Mechanics/8-Combat/Movement & Positioning#Tactical Positioning\|Tactical Positioning]].* | Type | Bonus | Source | Requirements | | ------------------------------------------------------------------------ | ----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- | ---------------------------------------------------------------------------------------- | ----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- | | Any | Gain inspiration | [It's Own Reward](https://a5e.tabletopbytheik.nl/compendium/features/its_own_reward) | Complete a quest, keep a promise to your own detriment, keep an innocent safe while seriously endangering yourself, commit an act of genuine self-sacrifice that includes grievous injury to yourself | | Attack | 3 attacks per round | [[01-A5E/3 Classes/Marshal/Marshal#Extra Attack\|Extra Attack]] | n/a | | Attack | Gain expertise | [Intrepid](https://a5e.tabletopbytheik.nl/compendium/features/intrepid_human) | Once per rest | | Attack | **Gain a bonus to the roll** equal to the number of allies you can see within 30 feet of you (up to +3) | [Saving Face](https://a5e.tabletopbytheik.nl/compendium/features/saving_face_tyrannized) | **Once per rest:** *after you miss* | | Attack | Any creature friendly to you within 60 feet of you that can hear or see you can roll the tactics die as a bonus die when [making an attack roll](https://a5e.tools/rules/making-attack "Click to view a local node.") . | [[01-A5E/3 Classes/Marshal/Archetype - Talented Tactician#Tactical Edge (3rd level)\|Tactical Edge]] | The Tactics Die is available (hasn't been used since your last turn, or it is currently your turn) | | Damage | Any weapon you wield does +1 damage | Claire Rivers - (Inexperienced) [[Smith]] | Your smith has fine-tuned the weapon over the course of a [short rest](https://a5e.tools/rules/resting "Click to view a local node.") . | | [Help](https://a5e.tools/rules/actions-combat) (in attacking a creature) | In addition to the normal benefits of the Help action, that creature has disadvantage on attack rolls against creatures other than you until the start of your next turn. | [Selfless Aid](https://a5e.tabletopbytheik.nl/compendium/features/selfless_aid) | Spend inspiration | | Initiative | You and friendly creatures gain expertise on your initiative rolls. | [[01-A5E/3 Classes/Marshal/Marshal#Call to Arms\|Call to Arms]] | Creatures must be within range of your [[01-A5E/3 Classes/Marshal/Marshal#Commanding Presence\|Commanding Presence]] | | Initiative | You can swap your initiative result with any ally you can see. | [[01-A5E/3 Classes/Marshal/Marshal#Call to Arms\|Call to Arms]] | You can see the ally |