## Bonus Actions | Bonus Action | Source (Who can do this?) | Notes | | ---------------------------------------------------------------------------------------------------------------------- | ---------------------------------------------------------------------------------------------------------------------- | ------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- | | [[00-Balance Of Powers/3-Mechanics/9-Maneuvers/Sanguine Knot/Legion Stance (1 point)\|Legion Stance (1 point)]] | [[00-Balance Of Powers/3-Mechanics/9-Maneuvers/Sanguine Knot/Sanguine Knot Maneuvers\|Sanguine Knot Maneuvers]] | When you crit, allies within reach can use their **reaction** to make [[00-Balance Of Powers/3-Mechanics/8-Combat/Opportunity Attacks\|Opportunity Attacks]] | | [[01-A5E/3 Classes/Marshal/Marshal#Mark Foe\|Mark Foe]] | Marshals | Choose a creature you can see within 30 feet. Until the start of your next turn, creatures able to hear or see you gain an expertise die on attacks made against that creature. | | [[01-A5E/3 Classes/Marshal/Archetype - Talented Tactician#Operations Leader (11th level)\|Operations Leader]] | Marshals | Use bonus action to choose 2 allies w/in 30' to coordinate with via coded messages. This coordination can be done covertly via Deception or Stealth checks. The allies can use Help as a bonus action for the following skill checks (not attacks), and only 1 of the 2 characters must be proficient:<br>[[Acrobatics]], [[Animal Handling]], [[Athletics]], [[Deception]], [[Insight]], [[Intimidation]], [[Investigation]], [[Stealth]], and [[Survival]]. | | [[03-Mechanics/9-Combat Maneuvers/Basic Maneuvers#Overrun\|Overrun]] | Anyone | **Action or Bonus Action**. Deal [[03-Mechanics/9-Combat Maneuvers/Basic Maneuvers#Basic Melee Damage\|basic melee damage]], make a Str save to move through a hostile creature's space. Still provoke [[Opportunity Attacks]] if you move beyond foe's reach. | | [[03-Mechanics/9-Combat Maneuvers/Razor's Edge/Perceptive Stance (1 point)]] | Razor's Edge combat tradition | Your passive Perception score increases by 3. In addition, you gain an [expertise die](https://a5e.tools/node/77 "Click to view a local node.") on Perception checks. | | [Press the Attack](https://a5e.tools/rules/actions-combat) | Anyone | Use before the Attack action, focus on single target to gain expertise on attacks, but all foes gain advantage on attacks against you | | [[01-A5E/3 Classes/Marshal/Marshal#Rallying Surge\|Rallying Surge]] | Marshals | **Once per rest:** Choose an ally within 30 feet of you. If the target can hear or see you, it regains hit points equal to 1d8 + your marshal level. | | [Tumble](https://a5e.tools/rules/actions-combat) | Anyone | **Action or Bonus Action**, make a Dex save to move through a hostile creature's space. Still provoke [[Opportunity Attacks]] if you move beyond foe's reach. | | [[03-Mechanics/9-Combat Maneuvers/Unending Wheel/Wounding Strike (2 points)]] | Unending Wheel combat tradition | If you hit with your next attack roll using the chosen weapon against a living creature, you deliver a wound that deals 1d4 ongoing damage |