## Actions You can use one of the following actions, an action gained from your class, magic item, or trait, or an action that you improvise. Monsters have their own action options in their statistics. When you want to perform an action not detailed here, the Narrator determines whether the action is possible and what kind of roll you need to make to determine if you succeed or fail. | Action | Source (Who can do this?) | Notes | | ----------------------------------------------------------------------------------- | ------------------------------------ | ----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- | | [Attack](https://a5e.tools/rules/making-attack) | Anyone | All 'Extra Attacks' a combatant gets all combine to make up a single Attack action | | [[03-Mechanics/9-Combat Maneuvers/Sanguine Knot/Back To Back (1 point)]] | Sanguine Knot combat tradition | You and an ally w/in 5 feet gain +2 AC, and gain a 2nd reaction for the next round to either make an [opportunity attack](https://a5e.tools/rules/making-attack "Click to view a local node.") or activate a combat maneuver.<br>***Note:** This is different from the [[00-Balance Of Powers/3-Mechanics/8-Combat/Movement & Positioning#Butt-to-Butt (aka Back-to-Back)\|Butt-to-Butt]] tactical positioning option.* | | [Cast a Spell](https://a5e.tools/rules/spellcasting) | Any spellcaster | Most spells take an action, but see the spell description to confirm | | [Dash](https://a5e.tools/rules/actions-combat) | Anyone | Double movement | | [Disengage](https://a5e.tools/rules/actions-combat) | Anyone | Retreat without provoking attacks of opportunity | | [Dodge](https://a5e.tools/rules/actions-combat) | Anyone | Attackers you can see have disadvantage, and you gain advantage on Dex saves | | [[03-Mechanics/9-Combat Maneuvers/Basic Maneuvers#Grab On\|Grab On]] | Anyone | Deal [[03-Mechanics/9-Combat Maneuvers/Basic Maneuvers#Basic Melee Damage\|basic melee damage]], climb on board a creature 2+ sizes larger than you and gain advantage to attacking it | | [Help](https://a5e.tools/rules/actions-combat) | Anyone able to threaten the same foe | Ally gains advantage on next attack roll | | [Hide](https://a5e.tools/rules/actions-combat) | Anyone | Make a Stealth check to gain advantage on next attack roll. [More details](https://a5e.tools/rules/making-attack) "Unseen Attackers and Targets" | | [[03-Mechanics/9-Combat Maneuvers/Basic Maneuvers#Overrun\|Overrun]] | Anyone | **Action or Bonus Action**. Deal [[03-Mechanics/9-Combat Maneuvers/Basic Maneuvers#Basic Melee Damage\|basic melee damage]], make a Str save to move through a hostile creature's space. Still provoke [[Opportunity Attacks]] if you move beyond foe's reach. | | [[03-Mechanics/9-Combat Maneuvers/Unending Wheel/Preternatural Strikes (1 point)]] | Unending Wheel combat tradition | Until the start of your next turn, your weapon attacks using a specific chosen weapon ignore resistance to nonmagical weapon damage. | | [Ready](https://a5e.tools/rules/actions-combat) | Anyone | Choose action to ready and a trigger, use your Reaction when the trigger occurs (or opt not to and keep your reaction but lose your readied action) | | [Search](https://a5e.tools/rules/actions-combat) | Anyone | Gain additional chance (beyond your [passive Perception / Investigation](https://a5e.tools/rules/ability-checks)) to notice a hidden creature or object. | | [[00-Balance Of Powers/3-Mechanics/8-Combat/Movement & Positioning#Sprint\|Sprint]] | Anyone | You may not take any other actions, bonus actions, or reactions other than your move Speed for the turn. | | [Tumble](https://a5e.tools/rules/actions-combat) | Anyone | **Action or Bonus Action**. Make a Dex save to move through a hostile creature's space. **No** basic melee damage, still provoke [[Opportunity Attacks]] if you move beyond foe's reach. | | [Use an Object](https://a5e.tools/rules/actions-combat) | Anyone | Interact with more than one object, or something requiring a more complex interaction. |