**[General movement rules.](https://a5e.tools/rules/movement-and-position)** - [[00-Balance Of Powers/3-Mechanics/8-Combat/Movement & Positioning#Sprint|Sprint]] - [[00-Balance Of Powers/3-Mechanics/8-Combat/Movement & Positioning#Being Prone|Being Prone]] - [[00-Balance Of Powers/3-Mechanics/8-Combat/Movement & Positioning#Tactical Positioning|Tactical Positioning]] ### Your Special Movement Abilities This section will not detail every addition to your Speed during turn-based action (like combat). See [[00-Balance Of Powers/1-Party/Karrot Slagwaters/My How You've Grown!|My How You've Grown!]] for that. | Source | Action Type | # | Movement Type | | ---------------------------------------------------------------------------------------------------------------------------------------------------------------------- | ----------- | ----------------------------------------- | ----------------------------------------------------------------- | | [[01-A5E/3 Classes/Berserker/Knacks (Developed Talents)/Agile Sprinter]] | Movement | #athleticsBonus #acrobaticsBonus | Expertise to climb, run, and swing | | [[01-A5E/3 Classes/Fighter/Soldiering Knacks/Amphibious Combatant]] | Movement | #swimSpeed | Swim | | [[01-A5E/3 Classes/Fighter/Soldiering Knacks/Extreme Leap]] | Dash | #jumpBonus #improvedJump | Long jump | | [Skirmisher](https://a5e.tools/feats?field_feat_source_target_id%5B463%5D=463&field_feat_prerequisite_formattd_value=All&field_feat_synergy_value_1=All&combine=skirm) | Dash | #difficultTerrain | Ignore difficult terrain when you Dash | | [[01-A5E/3 Classes/Fighter/Soldiering Knacks/Stable Footing]] | Movement | #difficultTerrain #vsProne | - Adv vs difficult terrain checks<br> - Never prone after falling | | [[03-Mechanics/9-Combat Maneuvers/Tempered Iron/Striding Swings (1 point)]] | Action | #additionalMove #moveThroughHostileSquare | through hostile squares |