10th Level [[01-A5E/3 Classes/Berserker/Berserker#Berserker Table|Berserker]]
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| ![[heritageStick.png\|100]]<br>**--Heritage--**<br>[Dwarf](https://a5e.tabletopbytheik.nl/compendium/heritages/dwarf)<br> - Darkvision 60'<br> - Proficiency w/ Smith's Tools, can craft w/ them instead of sleeping<br> - +1 hp per level<br> - Resistance to poison, expertise vs poison, once daily gain temporary hit points<br>**Paragon:**<br> - Once daily: Difficult Terrain w/in 30', each creature save vs Prone, could break concentration<br><br> | ![[childStick.png\|100]]<br><br>**--Culture--**<br>[Lone Wanderer](https://a5e.tabletopbytheik.nl/compendium/cultures/lone_wanderer)<br> - Proficiency: Forgery Kit, Acrobatics, Arcana, Insight<br> - [Heirloom](https://a5e.tabletopbytheik.nl/compendium/cultures/lone_wanderer)<br> - Lang: Common + 2 choices<br> | ![[backgroundStick.png\|100]]<br>**--Background--**<br>[Marauder](https://a5e.tabletopbytheik.nl/compendium/backgrounds/marauder)<br> - +1 Dex and one other ability score<br> - Proficiency: [[Survival]], [[Stealth]], [Alchemist's Supplies](https://a5e.tabletopbytheik.nl/compendium/items/alchemists_supplies)<br> - [[#Settlement Abilities\|Minor Loot or Bandits]] (Adventures & Advancement)<br> - [[#Settlement Abilities\|Marauder - Connection]]<br> - [[#Settlement Abilities\|Marauder - Memento]] | ![[destinyStick.png\|100]]<br><br><br>**--Destiny--**<br>[Revenge](https://a5e.tabletopbytheik.nl/compendium/destinies/revenge)<br> - [[#Motivation]]<br> - [[#Gain Inspiration - Served Cold]]<br> - [[#Spend Inspiration - Cloak & Dagger]]<br> - [[#Fulfilling Your Destiny]] |
| ![[classStick.png\|100]]<br>**--[[00-Balance Of Powers/1-Party/Karrot Slagwaters/My How You've Grown!\|My How You've Grown!]]--**<br>*Your choices for <br>each level.* | ![[combatStick.png\|100]]<br><br><br><br><br>**--[[8-Combat\|Combat]]--**<br> - [[00-Balance Of Powers/1-Party/Karrot Slagwaters/Combat & Your Bonuses#Your Combat Bonuses \| Your Combat Bonuses]]<br> - [[00-Balance Of Powers/1-Party/Karrot Slagwaters/Actions\|Actions]]<br> - [[00-Balance Of Powers/1-Party/Karrot Slagwaters/One of Your Attacks\|One of Your Attacks]]<br> - [[00-Balance Of Powers/1-Party/Karrot Slagwaters/Bonus Actions\|Bonus Actions]]<br> - [[00-Balance Of Powers/1-Party/Karrot Slagwaters/Reactions\|Reactions]]<br> - [[00-Balance Of Powers/1-Party/Karrot Slagwaters/Armor Class & Defenses\|Armor Class & Defenses]]<br> - [[00-Balance Of Powers/1-Party/Karrot Slagwaters/Armor Class & Defenses#Saving Throws\|Saving Throws]]<br> | ![[maneuverStick.png\|100]]<br><br><br><br><br>**--[[00-Balance Of Powers/3-Mechanics/9-Maneuvers/Combat Maneuvers\|Combat Maneuvers]]--**<br> - [[00-Balance Of Powers/3-Mechanics/9-Maneuvers/Combat Traditions\|Combat Traditions]] <br> - [[00-Balance Of Powers/3-Mechanics/9-Maneuvers/Combat Maneuvers#Maneuvers in Combat\|Maneuvers in Combat]] (including DC)<br> - [[00-Balance Of Powers/3-Mechanics/9-Maneuvers/Combat Maneuvers#Stances\|Stances]] <br> - [[00-Balance Of Powers/3-Mechanics/9-Maneuvers/Combat Maneuvers#Exertion Pool\|Exertion Pool]] <br><br><br><br> | ![[movementStick.png\|100]]<br><br><br>**--Movement & Positioning--**<br> - [General movement rules.](https://a5e.tools/rules/movement-and-position)<br> - [[00-Balance Of Powers/3-Mechanics/8-Combat/Movement & Positioning#Sprint\|Sprint]]<br> - [[00-Balance Of Powers/3-Mechanics/8-Combat/Movement & Positioning#Tactical Positioning\|Tactical Positioning]]<br> - [[00-Balance Of Powers/3-Mechanics/8-Combat/Movement & Positioning#Being Prone\|Being Prone]]<br> - [[00-Balance Of Powers/1-Party/Karrot Slagwaters/Movement & Positioning#Your Special Movement Abilities\|Your Special Movement Abilities]] |
| ![[skillsStick.png\|100]]<br>**--Using Ability Scores--**<br> - [[Ability Scores, Skills, Checks, Saving Throws\|Ability Scores & Checks]]<br>- [[Ability Scores, Skills, Checks, Saving Throws#Bonus Knowledge\|Bonus Knowledge (from Intelligence)]]<br> - [[Skills]]<br> - [[00-Balance Of Powers/1-Party/Karrot Slagwaters/Skill & Check Benefits\|Your Skill Check Benefits]]<br> - [[00-Balance Of Powers/1-Party/Karrot Slagwaters/Armor Class & Defenses#Saving Throws\|Saving Throws]]<br> | ![[00-Balance Of Powers/Images/socialStick.png\|100]]<br><br><br><br>**--Social Abilities--**<br> - [[#Social]]<br> - [[#Settlement Abilities]]<br><br>[![[dreamStick.png\|100]]](<Karrot's Dream>) | ![[exploreStick.png]]<br>**--[[#Exploration]]--**<br> - [[#Travel Abilities]]<br>- ~~[[#Terrain Abilities]]~~<br>- ~~[[#Detection or Tracking Abilities]]~~ | <br><br><br><br><br> |
# Destiny
[Revenge](https://a5e.tabletopbytheik.nl/compendium/destinies/revenge)
#### Motivation
**Oppressed:** It was nothing personal to them-but you’ll make it personal.
#### Gain Inspiration - Served Cold
_Successfully attack a surprised opponent, lead a foe into a prepared trap, trick an enemy into harming themselves or greatly benefiting you._
You draw inspiration from the wails of those who have wronged you. You gain inspiration whenever you outwit a foe without the use of Deception or Persuasion checks.
#### Spend Inspiration - Cloak & Dagger
You know how to avert suspicion when danger closes in. Whenever you or an ally you can see fail a Sleight of Hand or Stealth check, you can use your reaction to spend your inspiration and undo any consequences of that failed check.
#### Fulfilling Your Destiny
You fulfill your destiny of Revenge when you achieve vengeance.
_Kill, imprison, or dethrone whatever entity that you believe wronged you, come to terms with the focus of your wrath meaningfully and sate your desire for vengeance._
**_Fulfillment Feature: Retaliatory Reputation._** It has become apparent that wronging you is decidedly unwise and those without a death wish instinctively fear you. While you are not incapacitated, you can use a bonus action to direct a threatening stare at any hostile creature within 20 feet of you. The creature must make a Wisdom saving throw with a DC equal to your passive Intimidation score. On a failure, the creature is frightened until the end of its next turn. A creature that succeeds on its saving throw is immune to your Retaliatory Reputation for the next 24 hours.
# Social
**Marauder Memento:** A signet ring marking you as heir to a seized estate.
***Note:** Also check [[#Settlement Abilities]], as there is some crossover.*
| Bonus | Source | Notes |
| ---------------- | ------------------------------------------------------------------------------------ | -------------------------------------------------- |
| Deception | [[01-A5E/3 Classes/Berserker/Berserker#Imposing Prowess\|Imposing Prowess]] | Use reaction to give ally a reroll with expertise |
| Gain Inspiration | [[Karrot Slagwaters#Gain Inspiration - Served Cold\|Gain Inspiration - Served Cold]] | Outwit a foe without using Deception or Persuasion |
| Persuasion | [[01-A5E/3 Classes/Berserker/Berserker#Imposing Prowess\|Imposing Prowess]] | Use reaction to give ally a reroll with expertise |
| Persuasion | [[01-A5E/3 Classes/Berserker/Berserker#Forceful\|Forceful]] | Can use Con ability modifier |
# Exploration
Our campaign will define "Exploration" as any challenge you encounter outside of Combat or a Social encounter. Kind of a catch-all category for everything else.
It could be something you encounter during cross-country travel, other activities you might do in a dungeon besides fight or rest, or non-social encounters in a city or town. Some examples include getting pick-pocketed in a city, earthquakes, extreme weather, an obstacle of some kind, detecting hidden doors or traps, puzzles/riddles/ciphers, etc.
## Travel Abilities
*To see enhancements to your movement during turn-based action (like combat), see [[#Your Special Movement Abilities]].*
These abilities are usable during cross-country (or cross-water) travel. They include any abilities you have associated with your Travel Pace, activities you can perform while traveling, rest, supply, etc.
| Check or Skill | Benefit | Source |
| -------------- | ------------------------------------------------------------------------------------------------------- | ------------------------ |
| Con checks | - Reroll a failed Constitution check related to aquatic activity<br> - Bonuses to checks to hold breath | [[01-A5E/3 Classes/Fighter/Soldiering Knacks/Amphibious Combatant]] |
| Dex checks | Reroll a failed Dexterity check related to aquatic activity | [[01-A5E/3 Classes/Fighter/Soldiering Knacks/Amphibious Combatant]] |
| Str checks | Reroll a failed Strength check related to aquatic activity | [[01-A5E/3 Classes/Fighter/Soldiering Knacks/Amphibious Combatant]] |
| Str checks | Advantage while raging | [[01-A5E/3 Classes/Berserker/Berserker#Rage\|Rage]] |
| Acrobatics | Expertise to climb, run, and swing | [[01-A5E/3 Classes/Berserker/Knacks (Developed Talents)/Agile Sprinter]] |
| Athletics | Expertise to climb, run, and swing | [[01-A5E/3 Classes/Berserker/Knacks (Developed Talents)/Agile Sprinter]] |
## Terrain Abilities
Abilities associated with terrain types (specific or general).
## Settlement Abilities
**Marauder Connection:** The three outlaws who hold the other three pieces of your treasure map.
In addition to abilities which are obvious most or only useful in settlements, this section will also include any enhancements your character has to activities [[03-Mechanics/7-Adventuring/Between Adventures]].
***Note:** Also check [[#Social]] abilities, as there is some crossover.*
| Settlement Type | Ability | # | Notes |
| ---------------- | ---------------------------------------------------------------------------------------------- | ---------------------------------------------------------------------------------------------------- | -------------------------------------------------------------------- |
| Any | Temporary followers | [[01-A5E/3 Classes/Berserker/Berserker#Forceful\|Forceful]] | Will help you, but will also ask you for help before the authorities |
| Any | Allies and informants occasionally give you tips about the whereabouts of poorly-guarded loot. | [Marauder](https://a5e.tabletopbytheik.nl/compendium/backgrounds/marauder): Adventures & Advancement | After 2 more such scores, will gain the services of up to 8 bandits. |
| We need a story! | A signet ring marking you as heir to a **seized** estate. | [Marauder](https://a5e.tabletopbytheik.nl/compendium/backgrounds/marauder) Memento | |
## Detection or Tracking Abilities