## Actions
You can use one of the following actions, an action gained from your class, magic item, or trait, or an action that you improvise. Monsters have their own action options in their statistics.
When you want to perform an action not detailed here, the Narrator determines whether the action is possible and what kind of roll you need to make to determine if you succeed or fail.
| Action | Source (Who can do this?) | Notes |
| ----------------------------------------------------------------------------------------------------------------------- | ------------------------------------ | -------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- |
| [Attack](https://a5e.tools/rules/making-attack) | Anyone | All 'Extra Attacks' a combatant gets all combine to make up a single Attack action |
| [Cast a Spell](https://a5e.tools/rules/spellcasting) | Any spellcaster | Most spells take an action, but see the spell description to confirm |
| [Dash](https://a5e.tools/rules/actions-combat) | Anyone | Double movement |
| [Disengage](https://a5e.tools/rules/actions-combat) | Anyone | Retreat without provoking attacks of opportunity |
| [Dodge](https://a5e.tools/rules/actions-combat) | Anyone | Attackers you can see have disadvantage, and you gain advantage on Dex saves |
| [[00-Balance Of Powers/3-Mechanics/9-Maneuvers/Rapid Current/Eye Slash (2 points)\|Eye Slash (2 points)]] | Rapid Current combat tradition | Make a single melee weapon attack to attempt to blind a foe |
| [Fury of the Earth](https://a5e.tabletopbytheik.nl/compendium/features/fury_of_the_earth_dwarf_paragon) | Dwarf Paragon | **Once Daily:** Difficult Terrain w/in 30', each creature save vs Prone, could break concentration. |
| [[03-Mechanics/9-Combat Maneuvers/Basic Maneuvers#Grab On\|Grab On]] | Anyone | Deal [[03-Mechanics/9-Combat Maneuvers/Basic Maneuvers#Basic Melee Damage\|basic melee damage]], climb on board a creature 2+ sizes larger than you and gain advantage to attacking it |
| [Help](https://a5e.tools/rules/actions-combat) | Anyone able to threaten the same foe | Ally gains advantage on next attack roll |
| [Hide](https://a5e.tools/rules/actions-combat) | Anyone | Make a Stealth check to gain advantage on next attack roll. [More details](https://a5e.tools/rules/making-attack) "Unseen Attackers and Targets" |
| [[03-Mechanics/9-Combat Maneuvers/Basic Maneuvers#Overrun\|Overrun]] | Anyone | **Action or Bonus Action**. Deal [[03-Mechanics/9-Combat Maneuvers/Basic Maneuvers#Basic Melee Damage\|basic melee damage]], make a Str save to move through a hostile creature's space. Still provoke [[Opportunity Attacks]] if you move beyond foe's reach. |
| [Ready](https://a5e.tools/rules/actions-combat) | Anyone | Choose action to ready and a trigger, use your Reaction when the trigger occurs (or opt not to and keep your reaction but lose your readied action) |
| [[00-Balance Of Powers/3-Mechanics/9-Maneuvers/Rapid Current/Rolling Strike (1 point)\|Rolling Strike (1 point)]] | Rapid Current combat tradition | Move up to 20 feet without provoking [opportunity attacks](https://a5e.tools/rules/making-attack "Click to view a local node.") and make a melee weapon attack. |
| [Search](https://a5e.tools/rules/actions-combat) | Anyone | Gain additional chance (beyond your [passive Perception / Investigation](https://a5e.tools/rules/ability-checks)) to notice a hidden creature or object. |
| [[00-Balance Of Powers/3-Mechanics/8-Combat/Movement & Positioning#Sprint\|Sprint]] | Anyone | You may not take any other actions, bonus actions, or reactions other than your move Speed for the turn. |
| [[00-Balance Of Powers/3-Mechanics/9-Maneuvers/Tempered Iron/Striding Swings (1 point)\|Striding Swings (1 point)]] | Tempered Iron combat tradition | Weapon attack (plus extra attacks), move 15', incl through hostile squares with no penalty |
| [[00-Balance Of Powers/3-Mechanics/9-Maneuvers/Tempered Iron/Stunning Assault (3 points)\|Stunning Assault (3 points)]] | Tempered Iron combat tradition | Melee weapon attack (plus extra attacks) have chance to stun foes. |
| [Tumble](https://a5e.tools/rules/actions-combat) | Anyone | **Action or Bonus Action**. Make a Dex save to move through a hostile creature's space. **No** basic melee damage, still provoke [[Opportunity Attacks]] if you move beyond foe's reach. |
| [Use an Object](https://a5e.tools/rules/actions-combat) | Anyone | Interact with more than one object, or something requiring a more complex interaction. |