#### Your Skill and Check Benefits | Check or Skill | Benefit | Source | | ----------------- | ---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- | ------------------------------------------------------------------------------------------- | | Any | **After you fail:** *Once per rest*, after you fail an attack roll or ability check, gain a bonus to the roll equal to the number of allies you can see within 30 feet of you (up to +3) | [Saving Face](https://a5e.tabletopbytheik.nl/compendium/features/saving_face_tyrannized) | | Any | **After you roll** an ability check, attack roll, or saving throw but before you know the outcome, you may *spend your inspiration* to add a +5 bonus to that roll. | [[Furgison#Spend Inspiration - Practiced Edge\|Spend Inspiration - Practiced Edge]] | | Any | **Natural 1:** *Gain inspiration* whenever you make an ability check, attack roll, or saving throw and the final result of the d20 roll is a natural 1 | [[Furgison#Gain Inspiration - Failure\|Gain Inspiration - Failure]] | | Any | **Once Daily:** The diviner receives a helpful vision and you gain an expertise die on your next ability check. | [[Diviner\|Seasoned Diviner]] | | Any | **Once Weekly:** A voice speaks, granting you [advantage](https://a5e.tools/node/130 "Click to view a local node.") on one ability check, [attack roll](https://a5e.tools/rules/making-attack "Click to view a local node.") , or [saving throw](https://a5e.tools/rules/saving-throw "Click to view a local node.") . | [[Diviner\|Expert Diviner]] | | Ally (Any) | Whenever you **grant expertise dice** with a spell of 1st-level or higher, the expertise die increases by 1 step | [[01-A5E/3 Classes/Cleric/Cleric#Rule of Ritual\|Rule of Ritual]] | | Ally (Con checks) | **Each creature can benefit once daily:** Allies within 30 feet of you can reroll a Constitution check or saving throw that they fail. *Concentration checks are excluded from this.* | [[01-A5E/3 Classes/Cleric/Cleric#Spiritual Salve\|Spiritual Salve]] | | Culture | Specialty: **Streetwise** (gain expertise) | [[01-A5E/3 Classes/Cleric/Cleric#Divine Authority\|Divine Authority]] | | Culture | Gain expertise when referred to indifferent local leaders | [[01-A5E/3 Classes/Cleric/Cleric#Divine Authority\|Divine Authority]] | | Insight | Gain expertise when referred to indifferent local leaders | [[01-A5E/3 Classes/Cleric/Cleric#Divine Authority\|Divine Authority]] | | Persuasion | Gain expertise when referred to indifferent local leaders | [[01-A5E/3 Classes/Cleric/Cleric#Divine Authority\|Divine Authority]] | | Persuasion | **Gain expertise** on checks against those who are away from their land of birth. | [Fellow Traveler](https://a5e.tabletopbytheik.nl/compendium/features/fellow_traveler_exile) |