## Combat (or Turn-Based Action) **During Turn-Based Action (combat, etc), on your turn you get:** - 1 Action - 1 Bonus Action - 1 Reaction (possibly, if the correct circumstances to trigger a reaction occur) - Free Actions (harder to define a number, but at least 1 and ask Jim when unsure) - Movement (split this up around the items above however you want) ## Your Combat Bonuses *Don't forget any bonuses you might get from [[00-Balance Of Powers/3-Mechanics/8-Combat/Movement & Positioning#Tactical Positioning\|Tactical Positioning]].* | Type | Bonus | Source | Requirements | | ------------ | ---------------------------------------------------------------------------------------------------------------------------------------------------------- | ---------------------------------------------------------------------------------------- | ---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- | | Attack | Advantage | [[Diviner\|Expert Diviner]] | **Once Weekly:** A voice speaks, granting you [advantage](https://a5e.tools/node/130 "Click to view a local node.") on one ability check, [attack roll](https://a5e.tools/rules/making-attack "Click to view a local node.") , or [saving throw](https://a5e.tools/rules/saving-throw "Click to view a local node.") . | | Attack | After you miss | [Saving Face](https://a5e.tabletopbytheik.nl/compendium/features/saving_face_tyrannized) | **Once per rest:** gain a bonus to the roll equal to the number of allies you can see within 30 feet of you (up to +3) | | Attack | After you roll | [[Furgison#Spend Inspiration - Practiced Edge\|Spend Inspiration - Practiced Edge]] | **Spend Inspiration:** After you roll an ability check, attack roll, or saving throw but before you know the outcome, you may spend your inspiration to add a +5 bonus to that roll. | | Attack | Final result is a natural 1 | [[Furgison#Gain Inspiration - Failure\|Gain Inspiration - Failure]] | **Gain inspiration** whenever you make an ability check, attack roll, or saving throw and the final result of the d20 roll is a natural 1 | | Crit | Roll 1 extra damage die on crit | [Mighty Attacks](https://a5e.tabletopbytheik.nl/compendium/features/mighty_attacks_orc) | Melee weapon attack | | Spell | Expertise die increases by 1 step | [[01-A5E/3 Classes/Cleric/Cleric#Rule of Ritual\|Rule of Ritual]] | Whenever you grant expertise dice with a spell of 1st-level or higher | | Spell Attack | **Each creature can benefit once per rest:** You and any allies within 30 feet of you regain hit points equal to your Wisdom modifier + the spell’s level. | [[01-A5E/3 Classes/Cleric/Archetype - Healer#Balance in All Things (8th level)\|Balance in All Things]] | Whenever you hit with a [spell attack](https://a5e.tools/rules/spellcasting "Click to view a local node.") |