## Armor Class and Defenses | Source | # | Notes | Base AC | | ------------------------------------------------------------------------------------------------------------- | ------------------------------------ | ------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- | ---------------------------- | | [[01-A5E/3 Classes/Cleric/Archetype - Healer#Balance in All Things (8th level)\|Balance in All Things]] | #enhanceSpell | **Each creature can benefit once per rest:** When you hit with a [spell attack](https://a5e.tools/rules/spellcasting "Click to view a local node.") , you and any allies within 30 feet of you regain hit points equal to your Wisdom modifier + the spell’s level. | | | [[01-A5E/3 Classes/Cleric/Archetype - Healer#Better Than Cure (2nd level)\|Better Than Cure]] | #reduceDamage | When an ally within 30 feet of you is hit with an attack that deals nonmagical bludgeoning, piercing, or slashing damage, **use your reaction** to negate all of the attack's damage | | | [[Defensive Weapon]] | #ac | **Bonus Action:** Gain +1 AC, if using a defensive weapon and an appropriate shield | | | [Disengage](https://a5e.tools/rules/actions-combat) | #noOpportunityAttacks | **Action:** Retreat without provoking attacks of opportunity | | | [Dodge](https://a5e.tools/rules/actions-combat) | #grantDisadvantage #dexteritySaveAdv | **Action:** Attackers you can see have disadvantage, and you gain advantage on Dex saves | | | [[01-A5E/3 Classes/Cleric/Archetype - Healer#Heal Up (1st level)\|Heal Up]] | #enhancedHealing | Bonus healing (already added in Fantasy Grounds) | | | [[01-A5E/3 Classes/Cleric/Archetype - Healer#Healing Aura (6th level)\|Healing Aura]] | #enhancedHealing | Allies taking a short rest within 30 feet gain the maximum hit points when they spend Hit Dice to heal. | | | [[01-A5E/3 Classes/Cleric/Knacks (Signs of Faith)/Monastic Austerity]] | #vsFatigue | Prevent the first level of [fatigue](https://a5e.tools/rules/conditions "Click to view a local node.") you would take each day. | | | [[01-A5E/3 Classes/Cleric/Cleric#Prayer of Protection\|Prayer of Protection]] | #resistDamage | **After each long rest** choose one damage type from the following list: cold, fire, force, lightning, necrotic, psychic, radiant, or thunder. Gain resistance to that damage type until your next long rest. | | | [Relentless Resilience](https://a5e.tabletopbytheik.nl/compendium/features/relentless_resistance_orc_paragon) | #ac | **When not wearing armor:** +1 AC | 11 | | [Relentless Resilience](https://a5e.tabletopbytheik.nl/compendium/features/relentless_resistance_orc_paragon) | #dropTo1Not0 | **Once Daily:** When reduced to 0 hit points but not killed outright, you can drop to 1 hit point instead. | | | [[01-A5E/3 Classes/Cleric/Cleric#Rule of Ritual\|Rule of Ritual]] | #enhancedAllyExpertise | Whenever you grant expertise dice with a spell of 1st-level or higher, the expertise die increases by 1 step | | | [[Sacrifice Shield]] | #avoidCrit #broken #lostMagic | When you take a critical hit, you can use your reaction to block it and take a regular hit | Lose magic bonuses to shield | | [[01-A5E/3 Classes/Cleric/Knacks (Signs of Faith)/Soothing Words]] | #vsStrife | **Once Daily:** reduce one ally’s [strife](https://a5e.tools/rules/conditions "Click to view a local node.") by one level. | | | [[01-A5E/3 Classes/Cleric/Cleric#Spiritual Salve\|Spiritual Salve]] | #allyConCheck | **Each creature can benefit once daily:** Allies within 30 feet of you can reroll a Constitution check or saving throw that they fail. *Concentration checks are excluded from this.* | | ### Saving Throws https://a5e.tools/rules/saving-throw | Save | Bonus | Source | | ---------------- | ---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- | ------------------------------------------------------------------------------------------ | | Any | **After you fail:** *Once per rest*, after you fail an attack roll or ability check, gain a bonus to the roll equal to the number of allies you can see within 30 feet of you (up to +3) | [Saving Face](https://a5e.tabletopbytheik.nl/compendium/features/saving_face_tyrannized) | | Any | **After you roll** an ability check, attack roll, or saving throw but before you know the outcome, you may *spend your inspiration* to add a +5 bonus to that roll. | [[Furgison#Spend Inspiration - Practiced Edge\|Spend Inspiration - Practiced Edge]] | | Any | Gain expertise:<br>#vsCharmed #vsFrightened #vsParalyzed #vsPoisoned #vsStunned #vsSleep | [Defiant Will](https://a5e.tabletopbytheik.nl/compendium/features/defiant_will_tyrannized) | | Any | **Natural 1:** *Gain inspiration* whenever you make an ability check, attack roll, or saving throw and the final result of the d20 roll is a natural 1 | [[Furgison#Gain Inspiration - Failure\|Gain Inspiration - Failure]] | | Any | **Once Weekly:** A voice speaks, granting you [advantage](https://a5e.tools/node/130 "Click to view a local node.") on one ability check, [attack roll](https://a5e.tools/rules/making-attack "Click to view a local node.") , or [saving throw](https://a5e.tools/rules/saving-throw "Click to view a local node.") . | [[Diviner\|Expert Diviner]] | | Ally (Any) | Whenever you grant expertise dice with a spell of 1st-level or higher, the expertise die increases by 1 step | [[01-A5E/3 Classes/Cleric/Cleric#Rule of Ritual\|Rule of Ritual]] | | Ally (Con saves) | **Each creature can benefit once daily:** Allies within 30 feet of you can reroll a Constitution check or saving throw that they fail. *Concentration checks are excluded from this.* | [[01-A5E/3 Classes/Cleric/Cleric#Spiritual Salve\|Spiritual Salve]] |