### INVOLUNTARY CHANGE
You undergo a draining and painful involuntary change every full moon that leaves you hungry, unable to speak, and often confused and frightened. During the 1 minute transformation your statistics are replaced by those of a lycanthrope ( [werebear](https://a5e.tools/node/1716 "Click to view a local node.") , [wereboar](https://a5e.tools/node/1717 "Click to view a local node.") , [wererat](https://a5e.tools/node/1718 "Click to view a local node.") , [weretiger](https://a5e.tools/node/1719 "Click to view a local node.") , [werewolf](https://a5e.tools/node/1720 "Click to view a local node.") ), the Narrator takes control over your actions, and your thoughts are filled with predatory instincts.
When an involuntary change happens, you can either embrace the beast within or try to tame it.
**Embrace:** You lose all control over your actions until sunrise, but you retain your full memories the following day.
**Tame:** You make a DC 15 Wisdom [saving throw](https://a5e.tools/rules/saving-throw "Click to view a local node.") . On a success, you regain control over your actions for 1 hour. At the end of every hour, you repeat the saving throw. On a failure, you lose all control over your actions until sunrise and have no memories of what you did during the night.
### HYBRID FORM
As an action, you can transform into animal form or into a half-humanoid, half-animal hybrid form. This transformation is no less painful than an involuntary change, but you retain full control over your actions. You can revert to your normal form by using a bonus action on your turn. You automatically revert if you fall unconscious, drop to 0 hit points, or die. You can transform into hybrid form and back once per long rest with no ill effects, and you suffer a level of fatigue for every subsequent transformation.
#### STATISTICS
While transformed into animal or hybrid form, your statistics change in the following ways.
- Your Armor Class is 13 + your Dexterity modifier + your proficiency bonus.
- You cannot speak or cast spells.
- Any features or traits from your class, destiny, or culture are unaffected if your current form is physically capable of using them. However, you can’t utilize any traits gained from your heritage while transformed.
- Your equipment does not transform with you. Any clothes or armor are destroyed if you transform while wearing them.
### WOLFSBANE WEAKNESS
While in hybrid or [beast](https://a5e.tools/rules/introduction-monsters) form you are [poisoned](https://a5e.tools/rules/conditions "Click to view a local node.") while within 10 feet of a living or dried wolfsbane flower that you can smell. For more information on lycanthropes and lycanthropy, see the [Monstrous Menagerie](https://a5e.tools/rules/monstrous-menagerie "Click to view a local node.") .
# At the next full moon...
You will gain the following feat for free, since your visions have subconsciously been preparing you for becoming a wererat for many weeks prior to the first full moon.
### NEW MOON WERERAT
***Prerequisite:***
*Must have been bitten by a wererat*
You have learned to tame the rat within and gained some control over the curse of [lycanthropy](https://a5e.tools/rules/lycanthropy "Click to view a local node.") . On full moon nights you involuntarily change into a rat or rat-humanoid hybrid. While you are transformed, you gain the following features.
**Bite.** You gain a bite natural weapon you are proficient with. You can use Dexterity instead of Strength for the attack rolls of your bite. On a hit your bite deals piercing damage equal to 1d4 plus your Strength modifier or Dexterity modifier (whichever is highest).
**Darkvision.** You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can’t discern color in darkness, only shades of gray. If you already have darkvision, its range increases by 30 feet.
**Keen Smell.** You have [advantage](https://a5e.tools/node/130 "Click to view a local node.") on Perception checks that rely on smell.