## Reactions Reactions can be used on another creature's turn, so **always be prepared to use your reactions**. Reactions have specific conditions that can occur at any time and you don’t want to let a golden opportunity escape your grasp. Most creatures and characters only have a single reaction per combat round, which resets at the start of its turn. | Reaction | Source<br>(Who can do this?) | Trigger | Notes | | ----------------------------------------------------------------------------------------------- | ------------------------------ | --------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- | --------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- | | [Fall Back](https://a5e.tools/rules/actions-combat) | Anyone | Foe uses [Press the Attack](https://a5e.tools/rules/actions-combat) bonus action against you, and you're not raging | Move back 5', removes expertise from Press The Attack | | [Ingenious Doubletalk](https://a5e.tabletopbytheik.nl/compendium/features/ingenious_doubletalk) | Chaos Destiny | You or a friendly creature you can hear fails a Deception or a Persuasion check | Undo any consequences of that failed check. | | [[01-A5E/3 Classes/Rogue/Knacks (Skill Tricks)/Kip Up]] | Rogue Skill Tricks | You are knocked prone | Stand from prone, uses none of your movement | | [[Opportunity Attacks]] | Anyone | Creature leaves a space you threaten | Make a melee weapon attack against it | | [[03-Mechanics/9-Combat Maneuvers/Rapid Current/Parrying Counter (1 point)]] | Rapid Current combat tradition | -- | - Expertise to AC vs 1 creature w/in reach until end of your next turn<br> - Free attack any time that enemy misses | | [Prescient Vision](https://a5e.tabletopbytheik.nl/compendium/features/prescient_vision) | Elf | Creature you can see within 60 feet makes an ability check, attack roll, or saving throw | **Once per rest:** replace their roll with your [[00-Balance Of Powers/1-Party/Diego de Castillo/Bonus Actions\|previously recorded result]]. Only applies to d20 roll, this replaces the final result for advantage, Fortunate feat, halfing Lucky, etc. | | [[Sacrifice Shield]] | Anyone using a shield | When you take a critical hit | Block the crit and take a regular hit:<br> - Lose magic bonuses to shield<br> - Non-magical shields become [broken](https://a5e.tools/rules/maintenance) | | [[03-Mechanics/9-Combat Maneuvers/Rapid Current/Speed Over Strength (1 point)]] | Rapid Current combat tradition | - Creature attacks you using a weapon with the [heavy property](https://a5e.tools/rules/weapons)<br> -OR-<br> - A Large or greater sized creature attacks you using natural weapons | Make a melee weapon attack against it using a weapon that has the the [dual-wielding or finesse property](https://a5e.tools/rules/weapons). | | [[00-Balance Of Powers/3-Mechanics/3-Classes/Rogue/Rogue#Uncanny Dodge\|Uncanny Dodge]] | Rogue | You are hit by an attacker that you can see | Halve the damage from the attack | | [[01-A5E/3 Classes/Rogue/Rogue#Walk it Back\|Walk It Back]] | Rogue | Ally fails a Deception check to tell a lie | **Add a supporting detail:** Make a Deception check and use your result instead of theirs |