**[General movement rules.](https://a5e.tools/rules/movement-and-position)**
- [[00-Balance Of Powers/3-Mechanics/8-Combat/Movement & Positioning#Sprint|Sprint]]
- [[00-Balance Of Powers/3-Mechanics/8-Combat/Movement & Positioning#Being Prone|Being Prone]]
- [[00-Balance Of Powers/3-Mechanics/8-Combat/Movement & Positioning#Tactical Positioning|Tactical Positioning]]
### Your Special Movement Abilities
**This section will not detail every addition to your Speed during turn-based action (like combat).** See [[00-Balance Of Powers/1-Party/Diego de Castillo/My How You've Grown!|My How You've Grown!]] for that.
| Source | Action Type | # | Movement Type |
| ----------------------------------------- | ---------------------- | --------------------- | ------------------------------------------------------------------------------------------------------------------------------------------------------------- |
| [[01-A5E/3 Classes/Rogue/Rogue#Cunning Action\|Cunning Action]] | Bonus | #enhancedDash | **Dash** as a bonus action |
| [[01-A5E/3 Classes/Rogue/Knacks (Skill Tricks)/Kip Up]] | Movement | #enhancedProne | Standing from **prone** uses none of your movement |
| [Skirmisher](https://a5e.tools/node/3144) | Bonus Action or Action | #difficultTerrain | [Difficult terrain](https://a5e.tools/rules/world-bonuses-penalties-and-cover "Click to view a local node.") does not impede your movement when you **Dash**. |
| [Skirmisher](https://a5e.tools/node/3144) | Movement | #noOpportunityAttacks | Creatures you attack can't make opportunity attacks against you until your next turn |