## Your Combat Bonuses
*Don't forget any bonuses you might get from [[00-Balance Of Powers/3-Mechanics/8-Combat/Movement & Positioning#Tactical Positioning\|Tactical Positioning]].*
| Type | Bonus | Source | Requirements |
| --------------------------------------------- | ----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- | ----------------------------------------------------------------------------------- | ------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- |
| Attack | - Ignore half cover <br>- No disadvantage for long range | [Elfsight](https://a5e.tabletopbytheik.nl/compendium/features/elfsight_elf_paragon) | -- |
| Attack | **Bonus Action:** Gain advantage on next attack roll | [[01-A5E/3 Classes/Rogue/Rogue#aim\|Aim]] | You haven't moved on your turn. Your Speed becomes 0. |
| ~~Bite~~<br><br>(not until next full moon...) | ~~Gain a bite natural weapon you are proficient with. You can use Dexterity instead of Strength for the attack rolls of your bite. On a hit your bite deals piercing damage equal to 1d4 plus your Strength modifier or Dexterity modifier (whichever is highest).<br>_**Note:** You cannot inflict lycanthropy on another creature until you have the [Curse Bearer](https://a5e.tools/node/3053) feat._~~ | ~~[New Moon Wererat](https://a5e.tools/node/3116)~~ | ~~While transformed (or transforming) into a rat or rat-humanoid hybrid. <br>_**Note:** It takes 1 min to transform, and the Narrator takes control over your actions during this time, and your thoughts are filled with predatory instincts._~~ |
| Bonus Actions | **2 bonus actions** per turn | [[01-A5E/3 Classes/Rogue/Rogue#Cunning Celerity\|Cunning Celerity]] | **Per Rest:** can use this number of times up to your [[Proficiency Bonus]] |
| Critical Hit | Crit range: 19-20 | [[01-A5E/3 Classes/Rogue/Rogue#Improved Critical\|Improved Critical]] | If you already have a feature that increases the range of your critical hits, your critical hit range increases by 1 (maximum 17–20). |
| Damage | See [[00-Balance Of Powers/1-Party/Diego de Castillo/My How You've Grown!\|My How You've Grown!]] (6d6 at 11th level).<br><br>**Also see next row.** | [[01-A5E/3 Classes/Rogue/Rogue#Sneak Attack\|Sneak Attack]] (11th level) | - Finesse or ranged weapon<br> - You have advantage on the attack<br> -OR-<br> - Target w/in 5' of another of its enemies, and you don't have disadvantage |
| Damage | +1d6 sneak attack with dagger | [[01-A5E/3 Classes/Rogue/Rogue#Carver\|Carver]] | - Use dagger for the attack |
| Damage | +3d6 poison damage | [[01-A5E/3 Classes/Rogue/Archetype - Cutthroat#Master of Poisons (3rd level)\|Master of Poisons]] | - Have doses of Blackblade unused since last rest <br> - Apply dose(s) to weapon or ammo before combat<br>-OR-<br> - Apply dose(s) to weapon or ammo as a Cunning Action |
| Initiative | Advantage | [[01-A5E/3 Classes/Rogue/Archetype - Cutthroat#Quick Strike (9th level)\|Quick Strike]] | -- |