## Armor Class and Defenses
| Source | # | Notes | Base AC |
| --------------------------------------------------------------------------------------- | ------------------------------------ | ----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- | ---------------------------- |
| [[Defensive Weapon]] | #ac | **Bonus Action:** Gain +1 AC, if using a defensive weapon and an appropriate shield | |
| [Disengage](https://a5e.tools/rules/actions-combat) | #noOpportunityAttacks | **Action:** Retreat without provoking attacks of opportunity | |
| [Dodge](https://a5e.tools/rules/actions-combat) | #grantDisadvantage #dexteritySaveAdv | **Action:** Attackers you can see have disadvantage, and you gain advantage on Dex saves | |
| [[03-Mechanics/9-Combat Maneuvers/Rapid Current/Parrying Counter (1 point)]] | #ac #additionalAttack | - **Reaction:** Gain expertise to AC vs one creature until end of your next turn <br>- Free attack any time that enemy misses you | |
| [[Sacrifice Shield]] | #avoidCrit #broken #lostMagic | When you take a critical hit, you can use your reaction to block it and take a regular hit | Lose magic bonuses to shield |
| [Skirmisher](https://a5e.tools/node/3144) | #noOpportunityAttacks | Creatures you attack cannot make opportunity attacks against you until your next turn | |
| [[00-Balance Of Powers/3-Mechanics/3-Classes/Rogue/Rogue#Uncanny Dodge\|Uncanny Dodge]] | #reduceDamage | - **Reaction:** When you are hit by an attacker that you can see, you can use your reaction to halve the damage from the attack. | |
| [[Wererat]] | #ac #wolfsbaneWeakness | While transformed (or transforming) into a rat or rat-humanoid hybrid, your Armor Class is 13 + your Dexterity modifier + your proficiency bonus <br>_**Note:** Your equipment does not transform with you. Any clothes or armor are destroyed if you transform while wearing them._<br> - You can’t utilize any traits gained from your heritage while transformed<br> - While in hybrid or [beast](https://a5e.tools/rules/introduction-monsters) form you are [poisoned](https://a5e.tools/rules/conditions "Click to view a local node.") while within 10 feet of a living or dried wolfsbane flower that you can smell | 21 (at 10th level) |
### Saving Throws
https://a5e.tools/rules/saving-throw
| Save Bonus | Source | Notes |
| ---------- | -------------------------------------------------------------------------------------------------------------------- | --------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- |
| Any | Forsaken: [Roll with the Punches](https://a5e.tabletopbytheik.nl/compendium/features/roll_with_the_punches_forsaken) | **Once per rest:** After you fail an ability check, you have advantage on your next ability check. |
| VsCharmed | [Fey Ancestry](https://a5e.tabletopbytheik.nl/compendium/features/fey_ancestry_elf) | Expertise on saving throws against being charmed, and magic can't put you to sleep<br>_**Note:** Lose your heritage traits while transformed into wererat animal or hybrid forms_ |