## Actions You can use one of the following actions, an action gained from your class, magic item, or trait, or an action that you improvise. Monsters have their own action options in their statistics. When you want to perform an action not detailed here, the Narrator determines whether the action is possible and what kind of roll you need to make to determine if you succeed or fail. | Action | Source (Who can do this?) | Notes | | ----------------------------------------------------------------------------------- | ------------------------------------ | ---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- | | [Attack](https://a5e.tools/rules/making-attack) | Anyone | All 'Extra Attacks' a combatant gets all combine to make up a single Attack action | | [Cast a Spell](https://a5e.tools/rules/spellcasting) | Any spellcaster | Most spells take an action, but see the spell description to confirm | | [Dash](https://a5e.tools/rules/actions-combat) | Anyone | **Cunning Action (Action or Bonus Action):** Double movement | | [Disengage](https://a5e.tools/rules/actions-combat) | Anyone | **Cunning Action (Action or Bonus Action):** Retreat without provoking attacks of opportunity | | [Dodge](https://a5e.tools/rules/actions-combat) | Anyone | Attackers you can see have disadvantage, and you gain advantage on Dex saves | | [[03-Mechanics/9-Combat Maneuvers/Rapid Current/Eye Slash (2 points)]] | Rapid Current combat tradition | Make a single melee weapon attack to attempt to blind a foe | | [[03-Mechanics/9-Combat Maneuvers/Basic Maneuvers#Grab On\|Grab On]] | Anyone | Deal [[03-Mechanics/9-Combat Maneuvers/Basic Maneuvers#Basic Melee Damage\|basic melee damage]], climb on board a creature 2+ sizes larger than you and gain advantage to attacking it | | [Help](https://a5e.tools/rules/actions-combat) | Anyone able to threaten the same foe | Ally gains advantage on next attack roll | | [Hide](https://a5e.tools/rules/actions-combat) | Anyone | **Cunning Action (Action or Bonus Action):** Make a Stealth check to gain advantage on next attack roll. [More details](https://a5e.tools/rules/making-attack) "Unseen Attackers and Targets" | | [[03-Mechanics/9-Combat Maneuvers/Basic Maneuvers#Overrun\|Overrun]] | Anyone | **Action or Bonus Action**. Deal [[03-Mechanics/9-Combat Maneuvers/Basic Maneuvers#Basic Melee Damage\|basic melee damage]], make a Str save to move through a hostile creature's space. Still provoke [[Opportunity Attacks]] if you move beyond foe's reach. | | [[03-Mechanics/9-Combat Maneuvers/Mist and Shade/Perplexing Flurry (1 point)]] | Mist & Shade combat tradition | Take all your normal attacks for the round. As long as all of your attacks on your turn are melee weapon attacks that target the same creature, that creature has [disadvantage](https://www.a5e.tools/node/137 "Click to view a local node.") on [attack rolls](https://www.a5e.tools/rules/making-attack "Click to view a local node.") against you until the start of your next turn. | | [Ready](https://a5e.tools/rules/actions-combat) | Anyone | Choose action to ready and a trigger, use your Reaction when the trigger occurs (or opt not to and keep your reaction but lose your readied action) | | [Search](https://a5e.tools/rules/actions-combat) | Anyone | Gain additional chance (beyond your [passive Perception / Investigation](https://a5e.tools/rules/ability-checks)) to notice a hidden creature or object. | | [[00-Balance Of Powers/3-Mechanics/8-Combat/Movement & Positioning#Sprint\|Sprint]] | Anyone | You may not take any other actions, bonus actions, or reactions other than your move Speed for the turn. | | [Tumble](https://a5e.tools/rules/actions-combat) | Anyone | **Action or Bonus Action**. Make a Dex save to move through a hostile creature's space. **No** basic melee damage, still provoke [[Opportunity Attacks]] if you move beyond foe's reach. | | [Use an Object](https://a5e.tools/rules/actions-combat) | Anyone | **Cunning Action (Action or Bonus Action):** Interact with more than one object, or something requiring a more complex interaction. | | [[Wererat#HYBRID FORM\|Wererat Transformation]] | Wererats | Transform into rat form or into a half-humanoid, half-rat hybrid form. |