## Combat (or Turn-Based Action)
**During Turn-Based Action (combat, etc), on your turn you get:**
- 1 Action
- 1 Bonus Action
- 1 Reaction (possibly, if the correct circumstances to trigger a reaction occur)
- Free Actions (harder to define a number, but at least 1 and ask Jim when unsure)
- Movement (split this up around the items above however you want)
## Your Combat Bonuses
*Don't forget any bonuses you might get from [[00-Balance Of Powers/3-Mechanics/8-Combat/Movement & Positioning#Tactical Positioning\|Tactical Positioning]].*
| Type | Bonus | Source | Requirements |
| ------------- | ------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------ | ---------------------------------------------------------------------- | ------------------------------------------------------------------------------------ |
| Attack | +1 to weapon attack rolls | [[01-A5E/3 Classes/Ranger/Ranger#Accuracy Reserve\|Accuracy Reserve]] | Have not moved, lose bonus if you move |
| Attack | +1 to weapon attack rolls vs your 2 [[01-A5E/3 Classes/Ranger/Ranger#Studied Adversary\|Studied Adversaries]] | [[01-A5E/3 Classes/Ranger/Ranger#Adversarial Focus\|Adversarial Focus]] | |
| Attack | You know your target’s location and do not have [disadvantage](https://a5e.tools/node/137 "Click to view a local node.") on your next ranged attack against it before the end of your turn | [[03-Mechanics/9-Combat Maneuvers/Biting Zephyr/Blindshot (1 point)]] | Succeed on your [[Perception]] vs foe's passive [[Stealth]] check |
| Attack | Ignore AC bonus from **cover** | [Deadeye](https://a5e.tools/node/3055) | Ranged weapon attacks |
| Attack | No disadvantage to attack **with a net** when within 5' of a hostile foe | [[01-A5E/3 Classes/Ranger/Ranger#Game Hunting\|Game Hunting]] | None |
| Attack | Gain advantage on 1 weapon attack | [[01-A5E/3 Classes/Ranger/Ranger#Swift Feet\|Swift Feet]] | **Once per Rest:** Use bonus action to trigger Swift Feet, then end the effect early |
| Attack/Damage | Remove [[Proficiency Bonus]] on the attack roll, applying twice your proficiency **bonus to damage** instead | [Deadeye](https://a5e.tools/node/3055) | Use ranged weapon you are proficient with |
| Damage | +1d8 piercing ([[01-A5E/3 Classes/Ranger/Archetype - Swarmkeeper#Mighty Swarm (11th level)\|Mighty Swarm]]) | [[01-A5E/3 Classes/Ranger/Archetype - Swarmkeeper#Gathered Swarm (3rd level)\|Gathered Swarm]] | Hit the creature with an attack |
| Movement | Move 5' in any horizontal direction and gain [half cover](https://a5e.tools/rules/world-bonuses-penalties-and-cover) | [[01-A5E/3 Classes/Ranger/Archetype - Swarmkeeper#Gathered Swarm (3rd level)\|Gathered Swarm]] | Hit a creature with an attack |
| Movement Foe | Target makes Str save or is moved 15' horizontally, and is knocked prone ([[01-A5E/3 Classes/Ranger/Archetype - Swarmkeeper#Mighty Swarm (11th level)\|Mighty Swarm]]) | [[01-A5E/3 Classes/Ranger/Archetype - Swarmkeeper#Gathered Swarm (3rd level)\|Gathered Swarm]] | Hit the creature with an attack |