## Bonus Actions
| Bonus Action | Source (Who can do this?) | Notes |
| ---------------------------------------------------------- | -------------------------------------------------------------------- | ---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- |
| [[03-Mechanics/9-Combat Maneuvers/Biting Zephyr/Blindshot (1 point)]] | Biting Zephyr tradition | On a successful opposed [[Perception]] vs passive [[Stealth]] check, you know your target’s location and do not have [disadvantage](https://a5e.tools/node/137 "Click to view a local node.") on your next ranged attack against it before the end of your turn. |
| [[03-Mechanics/9-Combat Maneuvers/Biting Zephyr/Farshot Stance (1 point)]] | Biting Zephyr tradition or<br>[Deadeye](https://a5e.tools/node/3055) | **Using no exertion points:** Increase ranged weapon attack distances by 20/50. |
| [[01-A5E/3 Classes/Ranger/Ranger#Game Hunting\|Game Hunting]] | Rangers | When attacking with a [dual-wielding]() weapon, use your bonus action to attack with a net or use a lasso you are holding |
| [[01-A5E/3 Classes/Ranger/Ranger#Hunter’s Target\|Hunter's Target]] | Rangers | **Once per Rest:** Mark foe for 8 hours ([[01-A5E/3 Classes/Ranger/Ranger#Hunter's Focus\|Hunter's Focus]]), gain +1 to attack, +1d6 weapon damage, and advantage on [[Perception]] and [[Survival]] checks against it. Another bonus action to redirect to diff foe w/in that hour. |
| [[03-Mechanics/9-Combat Maneuvers/Basic Maneuvers#Overrun\|Overrun]] | Anyone | **Action or Bonus Action**. Deal [[03-Mechanics/9-Combat Maneuvers/Basic Maneuvers#Basic Melee Damage\|basic melee damage]], make a Str save to move through a hostile creature's space. Still provoke [[Opportunity Attacks]] if you move beyond foe's reach. |
| [[03-Mechanics/9-Combat Maneuvers/Biting Zephyr/Point Blank Shot (1 point)]] | Biting Zephyr tradition | Until end of your next turn: Ranged attacks w/in 5' of threatening foe don't impose disadvantage, and can make a ranged [[Opportunity Attacks\|Opportunity Attack]] |
| [[03-Mechanics/9-Combat Maneuvers/Razor's Edge/Practiced Roll (1 point)]] | Razor's Edge tradition | Move 20' without provoking [[Opportunity Attacks]] |
| [Press the Attack](https://a5e.tools/rules/actions-combat) | Anyone | Use before the Attack action, focus on single target to gain expertise on attacks, but all foes gain advantage on attacks against you |
| [[03-Mechanics/9-Combat Maneuvers/Biting Zephyr/Ricochet (2 points)]] | Biting Zephyr tradition or<br>[Deadeye](https://a5e.tools/node/3055) | **Using no exertion points:** Ignore all cover for next ranged weapon attack, and do not gain disadvantage for foes you cannot see |
| [[01-A5E/3 Classes/Ranger/Ranger#Swift Feet\|Swift Feet]] | Rangers | **Once per Rest:** For 1 min, your movement provokes no [[Opportunity Attacks]]. End this ability early to either move +30' for your turn, or gain advantage on a weapon attack. |
| [Tumble](https://a5e.tools/rules/actions-combat) | Anyone | **Action or Bonus Action**, make a Dex save to move through a hostile creature's space. Still provoke [[Opportunity Attacks]] if you move beyond foe's reach. |